Weapons & Armor

Weapons


Attack Base Damage Notes
Assault Rifle 16 Bullet; can fire bursts; use rifle ranges
Axe 5 x Strength Slash/stab; can use two hands
Baseball Bat 4 x Strength Bash; use this for any heavy club; can use two hands
Baton 3 x Strength Bash
Big Ass Pistol 18 Bullet; use pistol ranges
Big Ass Sword 5 x (Strength + 1) Slash/stab; uses two hands
Big Knife 3 x Strength Slash/stab
Big Pistol 15 Bullet; use pistol ranges
Blunderbuss 25 (regular), 15 (wooden) Slash/stab; use rifle ranges
Bow 4 x Strength Slash/stab; maximum damage 20; use pistol ranges
Break Neck 4 x Strength Bash; must Grapple
Buffalo Rifle 22 Bullet; use rifle ranges
Chainsaw 6 x(Strength +1) Slash/stab; max damage 60
Choke/Strangle 1 x (Strength – 1) Victim cannot breathe
Crossbow 16 Slash/stab; use pistol ranges
Dynamite 20/25 at ground zero, 12/15 within 3 yards, 5/6 within 5 yards, additional sticks add 5 to ground zero damage and 2 to other damages Bash/fire; use throw ranges; could scatter
Flamethrower 6, then 3 per turn until out Fire; use pistol ranges
Flamethrower (Makeshift) 3, then 3 per turn until out Fire; three yard range
Flare Gun 9 Fire; use pistol ranges; possible blinding and ignition
Grenade 30 at ground zero, 20 within 3 yards, 8 within 5 yards. Bash/fire; use throw ranges; could scatter
Head Butt 2 x Strength Bash
Holdout Gun 12 Bullet; use pistol ranges; concealable
Hunting Rifle 20 Bullet; use rifle ranges
Jump Kick 3 x (Strength + 1) Bash; add Success Levels of Dexterity + Acrobatics roll to damage
Kick 2 x (Strength + 1) Bash
Knife 2 x Strength Slash/stab
Lasso 2 x Strength Bash; only causes damage to victim's throat; triple damage to living beings
Musket 17 Bullet; use pistol ranges; takes (12 - Success Levels) Turns to reload
Pistol 12 Bullet; use pistol ranges
Pistol Crossbow 10 Slash/stab; use pistol ranges
Popgun 9 Bullet; use pistol ranges
Punch 2 x Strength Bash
Quarterstaff 3 x (Strength + 1) Bash; uses two hands
Shotgun 20 Bullet; use pistol ranges
Slam-Tackle 2 x Strength Bash; knocks target down
Smartgun 15 Bullet; use pistol ranges; armor piercing; self aiming gun
Sniper Rifle 30 Bullet; use rifle ranges x 2; good with scopes
Spear 3 x (Strength + 1) Slash/stab; uses two hands
Spin Kick 2 x (Strength + 2) Bash
Stake 2 x Strength Slash/stab
Submachine Gun 9 Bullet; can fire bursts; use pistol ranges
Sweep Kick 1 x Strength Bash; knocks target down
Sword 4 x Strength Slash/stab
Takedown 1 x Strength Bash; knocks target down
Taser Rifle 5 Knockout effect; use pistol ranges
Tompson Submachine gun 12 Bullet; use pistol ranges
Thrown Axe 4 x Strength Slash/stab
Thrown Knife/Stake 2 x (Strength -1) Slash/stab
Thrown Pigsticker 1 x (Strength -1) Slash/stab
Thrown Spear 3 x Strength Slash/stab
Toss 1 x Strength Bash; knocks target down
Tranquilizer Gun 1 Puts target to sleep; use rifle ranges
Whip 2 x Strength Bash; may cause loss of actions
Winchester Rifle 18 Bullet; use rifle ranges

Armor Table


Armor Type Armor Value Notes
Leather or Tweed Jacket 2 Typical biker’s jacket with lots of zippers
Leather Armor 3 Breastplate, helmet and arm and leg protectors
Chain Mail 8(4) Second value is used against Bullet attacks
Dermal Armor (Chainmail) 8(4) Second value is used against Bullet attacks
Dermal Armor (Kevlar) 10(5) Second value is used against Slash/stab attacks
Plate Armor 12(6) Second value is used against Bullet attacks
Bulletproof Vest 10(5) Second value is used against Slash/stab attacks
Combat Armor 12 Worn by combat soldiers and SWAT teams
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