Weapons & Armor
Weapons
Attack | Base Damage | Notes |
---|---|---|
Assault Rifle | 16 | Bullet; can fire bursts; use rifle ranges |
Axe | 5 x Strength | Slash/stab; can use two hands |
Baseball Bat | 4 x Strength | Bash; use this for any heavy club; can use two hands |
Baton | 3 x Strength | Bash |
Big Ass Pistol | 18 | Bullet; use pistol ranges |
Big Ass Sword | 5 x (Strength + 1) | Slash/stab; uses two hands |
Big Knife | 3 x Strength | Slash/stab |
Big Pistol | 15 | Bullet; use pistol ranges |
Blunderbuss | 25 (regular), 15 (wooden) | Slash/stab; use rifle ranges |
Bow | 4 x Strength | Slash/stab; maximum damage 20; use pistol ranges |
Break Neck | 4 x Strength | Bash; must Grapple |
Buffalo Rifle | 22 | Bullet; use rifle ranges |
Chainsaw | 6 x(Strength +1) | Slash/stab; max damage 60 |
Choke/Strangle | 1 x (Strength – 1) | Victim cannot breathe |
Crossbow | 16 | Slash/stab; use pistol ranges |
Dynamite | 20/25 at ground zero, 12/15 within 3 yards, 5/6 within 5 yards, additional sticks add 5 to ground zero damage and 2 to other damages | Bash/fire; use throw ranges; could scatter |
Flamethrower | 6, then 3 per turn until out | Fire; use pistol ranges |
Flamethrower (Makeshift) | 3, then 3 per turn until out | Fire; three yard range |
Flare Gun | 9 | Fire; use pistol ranges; possible blinding and ignition |
Grenade | 30 at ground zero, 20 within 3 yards, 8 within 5 yards. | Bash/fire; use throw ranges; could scatter |
Head Butt | 2 x Strength | Bash |
Holdout Gun | 12 | Bullet; use pistol ranges; concealable |
Hunting Rifle | 20 | Bullet; use rifle ranges |
Jump Kick | 3 x (Strength + 1) | Bash; add Success Levels of Dexterity + Acrobatics roll to damage |
Kick | 2 x (Strength + 1) | Bash |
Knife | 2 x Strength | Slash/stab |
Lasso | 2 x Strength | Bash; only causes damage to victim's throat; triple damage to living beings |
Musket | 17 | Bullet; use pistol ranges; takes (12 - Success Levels) Turns to reload |
Pistol | 12 | Bullet; use pistol ranges |
Pistol Crossbow | 10 | Slash/stab; use pistol ranges |
Popgun | 9 | Bullet; use pistol ranges |
Punch | 2 x Strength | Bash |
Quarterstaff | 3 x (Strength + 1) | Bash; uses two hands |
Shotgun | 20 | Bullet; use pistol ranges |
Slam-Tackle | 2 x Strength | Bash; knocks target down |
Smartgun | 15 | Bullet; use pistol ranges; armor piercing; self aiming gun |
Sniper Rifle | 30 | Bullet; use rifle ranges x 2; good with scopes |
Spear | 3 x (Strength + 1) | Slash/stab; uses two hands |
Spin Kick | 2 x (Strength + 2) | Bash |
Stake | 2 x Strength | Slash/stab |
Submachine Gun | 9 | Bullet; can fire bursts; use pistol ranges |
Sweep Kick | 1 x Strength | Bash; knocks target down |
Sword | 4 x Strength | Slash/stab |
Takedown | 1 x Strength | Bash; knocks target down |
Taser Rifle | 5 | Knockout effect; use pistol ranges |
Tompson Submachine gun | 12 | Bullet; use pistol ranges |
Thrown Axe | 4 x Strength | Slash/stab |
Thrown Knife/Stake | 2 x (Strength -1) | Slash/stab |
Thrown Pigsticker | 1 x (Strength -1) | Slash/stab |
Thrown Spear | 3 x Strength | Slash/stab |
Toss | 1 x Strength | Bash; knocks target down |
Tranquilizer Gun | 1 | Puts target to sleep; use rifle ranges |
Whip | 2 x Strength | Bash; may cause loss of actions |
Winchester Rifle | 18 | Bullet; use rifle ranges |
Armor Table
Armor Type | Armor Value | Notes |
---|---|---|
Leather or Tweed Jacket | 2 | Typical biker’s jacket with lots of zippers |
Leather Armor | 3 | Breastplate, helmet and arm and leg protectors |
Chain Mail | 8(4) | Second value is used against Bullet attacks |
Dermal Armor (Chainmail) | 8(4) | Second value is used against Bullet attacks |
Dermal Armor (Kevlar) | 10(5) | Second value is used against Slash/stab attacks |
Plate Armor | 12(6) | Second value is used against Bullet attacks |
Bulletproof Vest | 10(5) | Second value is used against Slash/stab attacks |
Combat Armor | 12 | Worn by combat soldiers and SWAT teams |
page revision: 6, last edited: 11 Feb 2012 05:27