Character Generation
We use a Cinematic Unisystem for our character generation and +sheet system. Below you'll find links to most of the information you need to play here.
There are three point-levels of character one can opt to go with:
- Low-power characters have 15 points to spend on Attributes, 15 on Skills, and that's that. No Qualities nor Drawbacks for you.
- Standard-power characters have 15 for Attributes, 30 for Skills, and 5 for Qualities/Drawbacks.
- High-power characters have 20 for Attributes, 35 for Skills, and 15 for Qualities/Drawbacks.
High-power characters require multiple staff to approve, standard-power characters only require one staff-person to approve, and low-power characters don't require staff assistance at all. Obviously, since low-power characters can't take Qualities, and "Vampire" and "Were-thing" are Qualities, they're only good for (fairly mediocre) mundane humans. Standard-power is good for an impressive mundane human or a basic supernatural character, and high-power is good for an impressive supernatural character.
- A breakdown of our character generation commands found on the MUX.
- The 6 attributes used by the Unisystem. Also includes information on the Speed characteristic.
- The skills we used defined.
- Qualities that add little unusual perks to your character (like being a vampire or something).
- Drawbacks that make your character's life a little more challenging, but with CharGen payoff.
page revision: 22, last edited: 15 Feb 2012 09:35